Lets now look at adding it to a Visual Studio for Mac extension, so that our template is available everywhere. It's really easy to create extensions for VS This all changes now. Instead of adding all the project files, you just need to add the NuGet package created for dotnet new with a build action of. ![]() D5245AB0-8404-426B-B538-F49125E672B2 Extending Visual Studio for Mac Visual Studio for Mac consists of a set of modules called Extension Packages. You can use Extension Packages to introduce new functionality to Visual Studio for Mac, such as support for an additional language or a new Project template. Extension packages build from the extension points of other extension packages. Extension points are placeholders for areas that can be expanded upon, such as a menu or the list of IDE Commands. An extension package can build from an extension point by registering a node of structured data called an extension, such as a new menu item or a new Command. Each extension point accepts certain types of extensions, such as a Command, Pad, or FileTemplate. A module that contains extension points is called an add-in host, as it can be extended by other extension packages. To customize Visual Studio for Mac, you can create an extension package that builds from extension points contained in add-in hosts within pre-existing libraries in Visual Studio for Mac, as illustrated by the following diagram: In order for an extension package to build from Visual Studio for Mac, it must have extensions that build from pre-existing extension points within the Visual Studio for Mac IDE. When an extension package relies on an extension point defined in an add-in host, it is said to have a dependency on that extension package. The benefit of this modular design is that Visual Studio for Mac is extensible -- there are many extension points that can be built upon with custom extension packages. Examples of current extension packages include support for C# and F#, debugger tools, and Project templates. [!NOTE] Note: If you have an Add-in Maker project that was created before Add-in Maker 1.2, you need to migrate your project as outlined in the steps. This section looks at the different files generated by the Add-in Maker and the data a command extension requires. Attribute files Extension packages store metadata about their name, version, dependencies, and other information in C# attributes. The Add-in Maker creates two files, AddinInfo.cs and AssemblyInfo.cs to store and organize this information. Extension packages must have a unique id and namespace specified in their Addin attribute. [ assembly: Addin ( 'DateInserter ', Namespace = 'DateInserter ', Version = '1.0 ' )] Extension packages must also declare dependencies on the extension packages that own the extension points they plug into. These are automatically referenced at build time. Best speakers for mac. Furthermore, additional references can be added via the Add-in reference node in the solution pad for the project, as depicted by the following image: They also have their corresponding assembly:AddinDependency attributes added at build time. Once the metadata and dependency declarations are in place, you can focus on the essential building blocks of the extension package. Extensions and extension points An extension point is a placeholder that defines a data structure (a type), while an extension defines data that conforms to a structure specified by a specific extension point. Extension points specify what type of extension they can accept in their declaration. Extensions are declared using type names or extension paths.
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